Drowned Cavern, a short work of interactive fiction

Interactive fiction narrative

Drowned Cavern is a cross between a Choose Your Own Adventure story and a traditional piece of interactive fiction. I created it as an experiment in narrative design, restricting the player’s options to pre-set menus but preserving enough interactivity to deepen player involvement. It strikes a balance between choice and predetermined events, giving the player just enough sway to change certain events but preserving the story as it was written.

Also, read my article on narrative design in video games to see why Drowned Cavern is like it is.