Narrative designer with over 15 years of experience creating stories, lore, and creative copy for video games. I’ve contributed to over 50 games, everything from casual mobile titles to RPGs and beyond.
Resume (PDF) || Contact: john@bardinelli.com
Note: Additional, longer script writing samples are available upon request. I only have permission to share them person-to-person. Use the address above and contact me!
Hyperbit: MissionX
Story, Dialogue, Missions, UX Writing — Early alpha work on the Web3 adventure game. I defined the overall world and story, wrote quests, item/location descriptions, and scripted character dialogue.
- More details about my work on this project (with extra writing samples!)


Outcome: Lore and writing for closed alpha universally praised by testers.
RV AppStudios
In-Game Writing, Marketing Copywriting — Work on 30+ mobile apps, games, and educational apps for kids. I partner with global teams to develop and refine style guides, assemble marketing/advertising materials, and edit user-facing content.
Bitcoin Billionaire
Writing, Brand Voice — Defined the voice and wrote most of the in-game text and marketing copy. Developed an over-arching narrative told through character comments and short news crawl items.



Outcome: Incredibly low early churn rates; 10 million total lifetime downloads.
Freaking Meatbags
Story, Narrative Design Dialogue — Joined the project late-alpha to write the story, create item descriptions, craft dialogue, and script cutscenes. Read cutscene excerpts (PDF).


Outcome: Dialogue praised by reviewers; style compared to Douglas Adams.
Crystal Picnic
Story, Script, Dialogue — Created the story and characters for the fantasy RPG, including all dialogue and NPC interactions. Wrote a companion novel released alongside the game. Read a script excerpt (PDF).


Outcome: Writing mentioned by reviewers as a high point of the game.
Contact: john@bardinelli.com