John Bardinelli

Narrative designer with over 15 years of experience creating stories, lore, and creative copy for video games. I’ve contributed to over 50 games, everything from casual mobile titles to RPGs and beyond.

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Recent Projects

Brief outline and writing samples. There’s plenty more where this came from — reach out if you need more!

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Hyperbit: MissionX

Story, Dialogue, Missions, UX Writing — Early alpha work on the Web3 adventure game. I defined the overall world and story, wrote quests, item/location descriptions, and scripted character dialogue.

Freaking Meatbags

Story, Narrative Design Dialogue — Joined the project late-alpha to write the story, create item descriptions, craft dialogue, and script cutscenes.